Archives
All posts for the month October, 2012
We will be presenting in a matter of hours so here are our statements.
Starting: For years now, companies have been tirelessly searching for better or more interesting ways to play a game and create a more immersive experience. We believe that our project could be a gateway to revolutionizing the way people play games yet again.
Finishing: If you don’t already enjoy playing games, we are confident that our exhibit will change that.
Harder than it sounds.
Our idea for a Capstone is solely grounded in the realm of digital media and interaction. This made it hard to imagine our project without the use of typical new media. Our project will ultimately be an interactive installation, so the parameters of this assignment greatly limited any alternative we might have been able to come up with otherwise. Our idea is based around the game Minecraft as well, which would not be a plausible factor if it weren’t for computers. Basically, our idea breaks down to nothing with the removal of the game, the computers and other gadgets to connect everything, and the installation for people to interact with, and leaves us with essentially just a treadmill.
In order to remove the interactive aspect of our idea, we need to create a project that turns users into viewers. They will no longer interact with it, simply observe it. Our original alternative idea was to have person run on a treadmill (a normal one) and have this treadmill be manually attached to a large, circular image on a conveyor. The person running or walking on the treadmill will cause the image to progress, and if the people view from the side, it will look like the person is walking through a forest, or whatever other scene happens to be in the picture.
Apart from this treadmill idea, another art exhibit would allow the viewers to examine objects and structures that appear to be straight from the game of Minecraft. These block structures would be built to scale and have various textures (wood, stone, etc.) all identical to the textures from the game. Viewers can examine these structures from all angles as they walk past the exhibit. Some structures may even permit viewers to walk underneath or through them, but viewers would not be able to move these blocks for they would be fixed objects. An alternative to this concept is for viewers to walk through various structures, as mentioned before, but as they do they will be able to watch as a specific builder place objects around them. The users wouldn’t be able to move these objects once they have been placed.
Promotion Plan
1. Get a website.
It has been our plan to create a website specifically to promote our Capstone for at least a year. We know what the benefits of having a website are when it comes to getting the word out so we have explored options for how best to go about this step. There is someone that I (Chase) work with that specializes in web design who agreed to help with a website if necessary. Together, we already have a decent basis of knowledge about creating a website, and with help, we can make a really successful promotional location in the digital realm. It sounds from the article by Jeffrey Yamaguchi like GoDaddy.com is the best bet for acquiring a domain name, so we will most likely do that. We will obviously include certain things to make the site stronger, like access to our blog for constant updates, informational sections, relevant/helpful links, etc.
2. Promote your website.
If we are going to be making a website, this one is a no-brainer. How will anyone come across our site without a little shameless self-promotion? They won’t. So, just as we have been planning all along to create a site, so too have we been planning to promote it in any way that we can. Yamaguchi’s suggestion about submitting a URL to the major search engines seems like an excellent one, but among other things we will personally inform anyone we can, share it on various social media, and perhaps even shout it from the rooftops late at night. Additionally, we will follow Yamaguchi’s other suggestion about including the URL anywhere we can, be it at the end of emails, at the beginning of letters, or just about anywhere else.
3. Postcards rock
In this step, Yamaguchi explains how easy it is to make a postcard or print off a bunch of little pieces of paper with information about your project for people to either read or toss in the nearest recycling bin. This will be a good step for us (and for anyone) to help get the word out there. Obviously, we will pass these out to friends and family and anyone else we know, but we could also distribute them to people we work with or just leave them in various public locations for people to pick up. Of course, we will try to be creative and make the postcard as eye-catching as possible.
4. Put up flyers
Along the same lines as postcards, we are also interested in creating flyers and posting them in various places around town. A college campus has a plethora of places to put up flyers that will get attention from foot-traffic. We will make these flyers eye-catching, just as with the postcards. In this situation, clearly it is best to stand out from the rest. This option is pretty straightforward, and I think we will probably ignore the urging of Yamaguchi to explore alternatives to flyers, like grafitti.
5. Know about and help put out the word about other people’s projects
This idea is very simple: give and you shall receive. Basically, Yamaguchi says in this one that you should be willing to help other people promote their projects so that they will reciprocate. This, of course, is a great idea and we are completely willing to promote others’ projects alongside our own in exchange for a little help in return. Every little bit helps.
These were the five that stood out most to us and seemed to actually be relevant or helpful to our specific project. The others are all good ideas, but don’t seem to fit our goals or improve our chances of getting our project out there in a realistic sense.